131. Omega

[Editor’s Note:  Story Telling is a powerful tool that allows us to envision how innovative and potentially disruptive technologies could be employed and operationalized in the Future Operational Environment. In today’s guest blog post, proclaimed Mad Scientist Mr. August Cole and Mr. Amir Husain use story telling to effectively:

  • Describe what the future might look like if our adversaries out-innovate us using Artificial Intelligence and cheap robotics;
  • Address how the U.S. might miss a strategic breakthrough due to backward-looking analytical mindsets; and
  • Imagine an unconventional Allied response in Europe to an emboldened near-peer conflict.

Enjoy reading how the NATO Alliance could react to Omega — “a Russian autonomous joint force in a … ready-to-deploy box… [with an] area-denial bubble projected by their new S-600s extend[ing] all the way to the exo-sphere, … cover[ing] the entirety of the ground, sea and cyber domains” — on the cusp of a fictional not-so-distant future near-peer conflict!]

Omega

22 KILOMETERS NORTH OF KYIV / UKRAINE

“Incoming!” shouted Piotr Nowak, a master sergeant in Poland’s Jednostka Wojskowa Komandosów special operations unit. Dropping to the ground, he clawed aside a veil of brittle green moss to wedge himself into a gap beneath a downed tree. He hoped the five other members of his military advisory team, crouched around the fist-shaped rock formation behind him, heard his shouts. To further reinforce Ukraine’s armed forces against increasingly brazen Russian military support for separatists in the eastern part of the country, Poland’s government had been quietly supplying military trainers. A pro-Russian military coup in Belarus two weeks earlier only served to raise tensions in the region – and the stakes for the JWK on the ground.

An instant later incoming Russian Grad rocket artillery announced itself with a shrill shriek. Then a rapid succession of sharp explosive pops as the dozen rockets burst overhead. Nowak quickly realized these weren’t ordinary fires.

Russian 9a52-4 MLRS conducting a fire mission / Source: The National Interest

There was no spray of airburst shrapnel or the lung-busting concussion of a thermobaric munition. Instead, it sounded like summer fireworks – the explosive separation of the 122mm rocket artillery shell’s casing. Once split open, each weapon’s payload deployed an air brake to slow its approach.

During that momentary silence, Nowak edged out slightly from under the log to look up at the sky. He saw the drifting circular payload extend four arms and then, suddenly, it came to life as it sprang free of its parachute harness. With a whine from its electric motors, the quadcopter darted out of sight.

That sound built and built over the next minute as eleven more of these Russian autonomous drones darted menacingly in a loose formation through the forest above the Polish special operations commandos. Nowak cursed the low-profile nature of their mission: The Polish soldiers had not yet received the latest compact American counter-UAS electronic-warfare systems that could actually fit in their civilian Skoda Kodiaq SUVs.

Nowak held his airplane-mode mobile phone out from under the log to film the drones, using his arm like a selfie-stick. Nowak needed to report in what he was seeing – this was proof Russian forces had turned their new AI battle management system online inside Ukraine. But he also knew that doing so would be a death sentence, whether he texted the video on the country’s abominably slow mobile networks or used his secure NATO comms. These Russian drones could detect either type of transmission in an instant. Once the drones cued to his transmission he would be targeted either by their own onboard anti-personnel munitions or a follow-on strike by conventional artillery.

This was no mere variation on the practice of using Leer-3 drones  for electronic warfare and to spot for Russian artillery. It marked the first-ever deployment of an entirely new Russian AI battle system complex, Omega. Nowak had only heard about the Russians firing entire drone swarms from inexpensive Grad rocket-artillery rounds once before in Syria while deployed with a US task force. But they had never done so in Ukraine, at least not that he knew about.  Most observers chalked up Russia’s Syrian experimentations with battlefield robots and drone swarms to clumsy failures. Clearly something had changed.

With his phone, Nowak recorded how the drones appeared to be coordinating their search activities as if they were a single hive intelligence. They divided the dense forest into cells they searched cooperatively. Within seconds, they climbed and dove from treetop height looking for anyone or anything hiding below.

At that very instant, the drone’s computer vision algorithms detected Novak’s team. Each and every one of them. Within seconds, six of the aggressively maneuvering drones revealed themselves in a disjointed dive down from the treetops and zoomed in on the JWK fighters’ positions.

Nobody needed to be told what to do. The team raised their weapons and fired short bursts at the Russian drones. One shattered like a clay pigeon. But two more buzzed into view to take its place. Another drone went down to a shotgun-fired SkyNet round. Then the entire drone formation shifted its flight patterns, dodging and maneuvering even more erratically, making it nearly impossible to shoot the rest down. The machines learned from their own losses, Nowak realized. Would his superiors do the same for him?

Nowak emptied his magazine with a series of quick bursts, but rather than reload he put his weapon aside and rolled out from under the log. Fully exposed and clutching the phone with shaking hands, he hastily removed one of his gloves with his teeth. Then he switched the device on. Network connected. He scrolled to the video of the drones. Send! Send! Send!

Eleven seconds later, Novak’s entire Polish JWK special forces team lay dead on the forest floor.

Jednostka Wojskowa Komandosow (JWK) / Source: Wikimedia Commons

________________________________

Omega is not any one specific weapon, rather it is made up of a menagerie of Russian weapons, large and small. It’s as if you fused information warfare, SAMs, fires, drones, tactical autonomous bots… There’s everything from S-600 batteries to cheap Katyusha-style rocket artillery to Uran-9 and -13 tanks. But it is what controls the hardware that makes Omega truly unique: AI. At its core, it’s an artificial intelligence system fusing data from thousands of sensors, processed information, and found patterns that human eyes and minds cannot fathom. The system’s AI is not only developing a comprehensive real-time picture, it’s also developing probabilities and possible courses of enemy action. It can coordinate thousands of “shooters”, from surface-to-air missiles, to specialized rocket artillery deploying autonomous tactical drones like the ones that killed the JWK team, to UGVs like the latest Uran-13 autonomous tracked units.

The developers of the Omega system incorporated technologies such as software-defined radio, which uses universal receivers that could listen in to a broad array of frequencies. Thousands of these bands are monitored with machine learning algorithms to spot insurgent radio stations, spy on the locations of Ukrainian military and police, and even determine if a certain frequency is being used to remotely control explosives or other military equipment. When a threat is discovered, the system will dispatch drones to observe the triangulated location of the source. If the threat needs to be neutralized a variety of kinetic systems – from guided artillery shells to loitering munitions and autonomous drones – can be dispatched for the kill.

________________________________

If you enjoyed this excerpt, please:

Read the complete Omega short story, hosted by our colleagues at the Atlantic Council NATOSource blog,

Learn how the U.S. Joint Force and our partners are preparing to prevail in competition with our strategic adversaries and, when necessary, penetrate and dis-integrate their anti-access and area denial systems and exploit the resultant freedom of maneuver to achieve strategic objectives (win) and force a return to competition on favorable terms in The U.S. Army in Multi-Domain Operations 2028 Executive Summary, and

See one prescription for precluding the strategic surprise that is the fictional Omega in The Importance of Integrative Science/Technology Intelligence (InS/TINT) to the Prediction of Future Vistas of Emerging Threats, by Dr. James Giordano,  CAPT (USN – Ret.) L. R. Bremseth, and Mr. Joseph DeFranco.

Reminder: You only have 1 week left to enter your submissions for the Mad Scientist Science Fiction Writing Contest 2019.  Click here for more information about the contest and how to submit your short story(ies) for consideration by our 1 April 2019 deadline!

Mr. August Cole is a proclaimed Mad Scientist, author, and futurist focusing on national security issues. He is a non-resident senior fellow at the Art of the Future Project at the Atlantic Council. He also works on creative foresight at SparkCognition, an artificial intelligence company, and is a senior advisor at Avascent, a consulting firm. His novel with fellow proclaimed Mad Scientist P.W. Singer, entitled Ghost Fleet: A Novel of the Next World War, explores the future of great power conflict and disruptive technologies in wartime.

Mr. Amir Husain is the founder and CEO of SparkCognition, a company envisioned to be at the forefront of the “AI 3.0” revolution. He serves as advisor and board member to several major institutions, including IBM Watson, University of Texas Department of Computer Science, Makerarm, ClearCube Technology, uStudio and others; and his work has been published in leading tech journals, including Network World, IT Today, and Computer World. In 2015, Amir was named Austin’s Top Technology Entrepreneur of the Year.

Disclaimer: This publication is a work of fiction by Messrs. August Cole and Amir Husain, neither of whom have any affiliation with U.S. Army Training and Doctrine Command, the U.S. Army, or the U.S. Government. This piece is meant to be thought-provoking and entertaining, and does not reflect the current position of the U.S. Army.

127. “Maddest” Guest Blogger!

[Editor’s Note: Since its inception in November 2017, the Mad Scientist Laboratory has enabled us to expand our reach and engage global innovators from across industry, academia, and the Government regarding emergent disruptive technologies and their individual and convergent impacts on the future of warfare. For perspective, our blog has accrued 106K views by over 57K visitors from around the world!

Our Mad Scientist Community of Action continues to grow — in no small part due to the many guest bloggers who have shared their provocative, insightful, and occasionally disturbing visions of the future. To date, 53% of the blog posts published have been submitted by guest bloggers! We challenge you all to contribute your ideas about warfare and the Future Operational Environment!

In particular, we would like to recognize proclaimed Mad Scientist Dr. Alexander Kott by re-posting our review of his paper, Ground Warfare in 2050: How It Might Look, original published by the US Army Research Laboratory in August 2018.  This paper provides a technological forecast of autonomous intelligent agents and robots and their potential for employment on future battlefields in the year 2050.

Our review of Dr. Kott’s paper generated a record number of visits and views during the past six month period. Consequently, we hereby declare Dr. Kott to be the Mad Scientist Laboratory’s “Maddest” Guest Blogger! for the first and second quarters of FY19. In recognition of this achievement, Dr. Kott will receive much coveted Mad Scientist swag!

Enjoy today’s post as we revisit Dr. Kott’s conclusions with links to our previously published posts supporting his findings.]

Ground Warfare in 2050:  How It Might Look

In his paper, Dr. Kott addresses two major trends (currently under way) that will continue to affect combat operations for the foreseeable future. They are:

The employment of small aerial drones for Intelligence, Surveillance, and Reconnaissance (ISR) will continue, making concealment difficult and eliminating distance from opposing forces as a means of counter-detection. This will require the development and use of decoy capabilities (also intelligent robotic devices). This counter-reconnaissance fight will feature prominently on future battlefields between autonomous sensors and countermeasures – “a robot-on-robot affair.”

See our related discussions regarding Concealment in the Fundamental Questions Affecting Army Modernization post and Finders vs Hiders in our Timeless Competitions post.

The continued proliferation of intelligent munitions, operating at greater distances, collaborating in teams to seek out and destroy designated targets, and able to defeat armored and other hardened targets, as well as defiladed and entrenched targets.

See our descriptions of the future recon / strike complex in our Advanced Engagement Battlespace and the “Hyperactive Battlefield” post, and Robotics and Swarms / Semi Autonomous capabilities in our Potential Game Changers post.

These two trends will, in turn, drive the following forecasted developments:

Increasing reliance on unmanned systems, “with humans becoming a minority within the overall force, being further dispersed across the battlefield.”

See Mr. Jeff Becker’s post on The Multi-Domain “Dragoon” Squad: A Hyper-enabled Combat System, and Mr. Mike Matson’s Demons in the Tall Grass, both of which envision future tactical units employing greater numbers of autonomous combat systems; as well as Mr. Sam Bendett’s post on Russian Ground Battlefield Robots: A Candid Evaluation and Ways Forward, addressing the contemporary hurdles that one of our strategic competitors must address in operationalizing Unmanned Ground Vehicles.

Intelligent munitions will be neutralized “primarily by missiles and only secondarily by armor and entrenchments. Specialized autonomous protection vehicles will be required that will use their extensive load of antimissiles to defeat the incoming intelligent munitions.”

See our discussion of what warfare at machine-speed looks like in our Advanced Engagement Battlespace and the “Hyperactive Battlefield”.

Source: Fausto De Martini / Kill Command

Forces will exploit “very complex terrain, such as dense forest and urban environments” for cover and concealment, requiring the development of highly mobile “ground robots with legs and limbs,” able to negotiate this congested landscape.

 

See our Megacities: Future Challenges and Responses and Integrated Sensors: The Critical Element in Future Complex Environment Warfare posts that address future complex operational environments.

Source: www.defenceimages.mod.uk

The proliferation of autonomous combat systems on the battlefield will generate an additional required capability — “a significant number of specialized robotic vehicles that will serve as mobile power generation plants and charging stations.”

See our discussion of future Power capabilities on our Potential Game Changers handout.

“To gain protection from intelligent munitions, extended subterranean tunnels and facilities will become important. This in turn will necessitate the tunnel-digging robotic machines, suitably equipped for battlefield mobility.”

See our discussion of Multi-Domain Swarming in our Black Swans and Pink Flamingos post.

All of these autonomous, yet simultaneously integrated and networked battlefield systems will be vulnerable to Cyber-Electromagnetic Activities (CEMA). Consequently, the battle within the Cyber domain will “be fought largely by various autonomous cyber agents that will attack, defend, and manage the overall network of exceptional complexity and dynamics.”

See MAJ Chris Telley’s post addressing Artificial Intelligence (AI) as an Information Operations tool in his Influence at Machine Speed: The Coming of AI-Powered Propaganda.

The “high volume and velocity of information produced and demanded by the robot-intensive force” will require an increasingly autonomous Command and Control (C2) system, with humans increasingly being on, rather than in, the loop.

See Mr. Ian Sullivan’s discussion of AI vs. AI and how the decisive edge accrues to the combatant with more autonomous decision-action concurrency in his Lessons Learned in Assessing the Operational Environment post.

If you enjoyed reading this post, please watch Dr. Alexander Kott’s presentation, “The Network is the Robot,” from the Mad Scientist Robotics, Artificial Intelligence, and Autonomy: Visioning Multi-Domain Warfare in 2030-2050 Conference, co-sponsored by the Georgia Tech Research Institute (GTRI), in Atlanta, Georgia, 7-8 March 2017.

… and crank up Mr. Roboto by Styx!

Dr. Alexander Kott serves as the ARL’s Chief Scientist. In this role he provides leadership in development of ARL technical strategy, maintaining technical quality of ARL research, and representing ARL to external technical community. He published over 80 technical papers and served as the initiator, co-author and primary editor of over ten books, including most recently Cyber Defense and Situational Awareness (2015) and Cyber Security of SCADA and other Industrial Control Systems (2016), and the forthcoming Cyber Resilience of Systems and Networks (2019).

 

122. The Guy Behind the Guy: AI as the Indispensable Marshal

[Editor’s Note: Mad Scientist Laboratory is pleased to present today’s guest blog post by Mr. Brady Moore and Mr. Chris Sauceda, addressing how Artificial Intelligence (AI) systems and entities conducting machine speed collection, collation, and analysis of battlefield information will free up warfighters and commanders to do what they do best — fight and make decisions, respectively. This Augmented Intelligence will enable commanders to focus on the battle with coup d’œil, or the “stroke of an eye,” maintaining situational awareness on future fights at machine speed, without losing precious time crunching data.]

Jon Favreau’s Mike character (left) is the “guy behind the guy,” to Vince Vaughn’s Trent character (right) in Swingers, directed by Doug Liman, Miramax;(1996) / Source: Pinterest

In the 1996 film Swingers, the characters Trent (played by Vince Vaughn) and Mike (played by Jon Favreau) star as a couple of young guys trying to make it in Hollywood. On a trip to Las Vegas, Trent introduces Mike as “the guy behind the guy” – implying that Mike’s value is that he has the know-how to get things done, acts quickly, and therefore is indispensable to a leading figure. Yes, I’m talking about Artificial Intelligence for Decision-Making on the future battlefield – and “the guy behind the guy” sums up how AI will provide a decisive advantage in Multi-Domain Operations (MDO).

Some of the problems commanders will have on future battlefields will be the same ones they have today and the same ones they had 200 years ago: the friction and fog of war. The rise of information availability and connectivity brings today’s challenges – of which most of us are aware. Advanced adversary technologies will bring future challenges for intelligence gathering, command, communication, mobility, and dispersion. Future commanders and their staffs must be able to deal with both perennial and novel challenges faster than their adversaries, in disadvantageous circumstances we can’t control. “The guy behind the guy” will need to be conversant in vast amounts of information and quick to act.

Louis-Alexandre Berthier was a French Marshal and Vice-Constable of the Empire, and Chief of Staff under Napoleon / oil portrait by Jacques Augustin Catherine Pajou (1766–1828), Source: Wikimedia Commons

In western warfare, the original “guy behind the guy” wasn’t Mike – it was this stunning figure. Marshal Louis-Alexandre Berthier was Napoleon Bonaparte’s Chief of Staff from the start of his first Italian campaign in 1796 until his first abdication in 1814. Famous for rarely sleeping while on campaign, Paul Thiebault said of Berthier in 1796:

“Quite apart from his specialist training as a topographical engineer, he had knowledge and experience of staff work and furthermore a remarkable grasp of everything to do with war. He had also, above all else, the gift of writing a complete order and transmitting it with the utmost speed and clarity…No one could have better suited General Bonaparte, who wanted a man capable of relieving him of all detailed work, to understand him instantly and to foresee what he would need.”

Bonaparte’s military record, his genius for war, and skill as a leader are undisputed, but Berthier so enhanced his capabilities that even Napoleon himself admitted about his absence at Waterloo, “If Berthier had been there, I would not have met this misfortune.”

Augmented Intelligence, where intelligent systems enhance human capabilities (rather than systems that aspire to replicate the full scope of human intelligence), has the potential to act as a digital Chief of Staff to a battlefield commander. Just like Berthier, AI for decision-making would free up leaders to clearly consider more factors and make better decisions – allowing them to command more, and research and analyze less. AI should allow humans to do what they do best in combat – be imaginative, compel others, and act with an inherent intuition, while the AI tool finds, processes, and presents the needed information in time.

So Augmented Intelligence would filter information to prioritize only the most relevant and timely information to help manage today’s information overload, as well as quickly help communicate intent – but what about yesterday’s friction and fog, and tomorrow’s adversary technology? The future battlefield seems like one where U.S. commanders will be starved for the kind of Intelligence, Surveillance, and Reconnaissance (ISR) and communication we are so used to today, a battlefield with contested Electromagnetic Spectrum (EMS) and active cyber effects, whether known or unknown. How can commanders and their staffs begin to overcome challenges we haven’t yet been presented in war?

Average is Over: Powering America Beyond the Age of the Great Stagnation, by Tyler Cowen / Dutton, The Penguin Group, published in 2013

In his 2013 book Average is Over, economist Tyler Cowen examines the way freestyle chess players (who are free to use computers when playing the game) use AI tools to compete and win, and makes some interesting observations that are absolutely applicable to the future of warfare at every level. He finds competitors have to play against foes who have AI tools themselves, and that AI tools make chess move decisions that can be recognized (by people) and countered. The most successful freestyle chess players use a combination of their own knowledge of the game, but pick and choose times and situations to use different kinds of AI throughout a game. Their opponents not only then have to consider which AI is being used against them, but also their human operator’s overall strategy. This combination of Augmented Intelligence with an AI tool, along with natural inclinations and human intuitions will likely result in a powerful equilibrium of human and AI perception, analysis, and ultimately enhanced complex decision-making.

With a well-trained and versatile “guy behind the guy,” a commander and staff could employ different aspects of Augmented Intelligence at different times, based on need or appropriateness. A company commander in a dense urban fight, equipped with an appropriate AI tool – a “guy behind the guy” that helps him make sense of the battlefield – what could that commander accomplish with his company? He could employ the tool to notice things humans don’t – or at least notice them faster and alert him. Changes in historic traffic patterns or electronic signals in an area could indicate an upcoming attack or a fleeing enemy, or the system could let the commander know that just a little more specific data could help establish a pattern where enemy data was scarce. And if the commander was presented with the very complex and large problems that characterize modern dense urban combat, the system could help shrink and sequence problems to make them more solvable – for instance find a good subset of information to experiment with and help prove a hypothesis before trying out a solution in the real world – risking bandwidth instead of blood.

The U.S. strategy for MDO has already identified the critical need to observe, orient, decide, and act faster than our adversaries – multiple AI tools that have all necessary information, and can present it and act quickly will certainly be indispensable to leaders on the battlefield. An AI “guy behind the guy” continuously sizing up the situation, finding the right information and allowing for better, faster decisions in difficult situations is how Augmented Intelligence will best serve leaders in combat and provide battlefield advantage.

If you enjoyed this post, please also read:

… watch Juliane Gallina‘s Arsenal of the Mind presentation at the Mad Scientist Robotics, AI, & Autonomy Visioning Multi Domain Battle in 2030-2050 Conference at Georgia Tech Research Institute, Atlanta, Georgia, on 7-8 March 2017

… and learn more about potential AI battlefield applications in our Crowdsourcing the Future of the AI Battlefield information paper.

Brady Moore is a Senior Enterprise Client Executive at Neudesic in New York City. A graduate of The Citadel, he is a former U.S. Army Infantry and Special Forces officer with service as a leader, planner, and advisor across Iraq, Afghanistan, Africa, and, South Asia. After leaving the Army in 2011, he obtained an MBA at Penn State and worked as an IBM Cognitive Solutions Leader covering analytics, AI, and Machine Learning in National Security. He’s the Junior Vice Commander of VFW Post 2906 in Pompton Lakes, NJ, and Cofounder of the Special Forces Association Chapter 58 in New York City. He also works with Elite Meet as often as he can.

Chris Sauceda is an account manager within the U.S. Army Defense and Intel IBM account, covering Command and Control, Cyber, and Advanced Analytics/ Artificial Intelligence. Chris served on active duty and deployed in support of Operation Iraqi Freedom, and has been in the Defense contracting business for over 13 years. Focused on driving cutting edge technologies to the warfighter, he also currently serves as a Signal Officer in the Texas Military Department.

120. Autonomous Robotic Systems in the Russian Ground Forces

[Editor’s Note: Mad Scientist Laboratory welcomes back returning guest blogger and proclaimed Mad Scientist Mr. Samuel Bendett with today’s post, addressing Russia’s commitment to mass produce independent ground combat robotic systems. Simon Briggs, professor of interdisciplinary arts at the University of Edinburgh, predicts that “in 2030 AI will be in routine use to fight wars and kill people, far more effectively than humans can currently kill.”  Mr. Bendett’s post below addresses the status of current operationally tested and fielded Russian Unmanned Ground Vehicle (UGV) capabilities, and their pivot to acquire systems able to “independently recognize targets, use weapons, and interact in groups and swarms.” (Note:  Some of the embedded links in this post are best accessed using non-DoD networks.)]

Russian Minister of Defense Sergei Shoigu / Source: Wikimedia Commons

Over the past several years, the Russian military has invested heavily in the design, production, and testing of unmanned combat systems. In March 2018, Russian Defense Minister Sergei Shoigu said that mass production of combat robots for the Russian army could begin as early as that year. Now, the Ministry of Defense (MOD) is moving ahead with creating plans for such systems to act independently on the battlefield.

According to the Russian state media (TASS), Russian military robotic complexes (RBCs) will be able to independently recognize targets, use weapons, and interact in groups and swarms. Such plans were stated in the article by the staff of the 3rd Central Scientific Research Institute of the Russian Federation’s MOD.

Uran-6 Airborne Countermine System with flail / Source: Russian Federation MOD

Russia has already tested several Unmanned Ground Vehicles (UGVs) in combat. Its Uran-6, Scarab, and Sphera demining UGVs were rated well by the Russian engineering forces, and there are plans to start acquisition of such vehicles. However, these systems were designed to have their operators close by. When it came to a UGV that was originally built for operator remoteness in potential combat, things got more complicated.

Uran-9 engaging targets with its 30mm 2A72 autocannon on a test range.  Operational tests in Syria proved less successful.  / Source:  YouTube

Russia’s Uran-9 combat UGV experienced a large number of failures when tested in Syria, among them transportation, communication, firing, and situational awareness. The lessons from Uran-9 tests supposedly prompted the Russian military to consider placing more emphasis on using such UGVs as one-off attack vehicles against adversary hard points and stationary targets.

Russian ground combat forces conducting urban operations in Syria / Source: Wikimedia

Nonetheless, the aforementioned TASS article analyzes the general requirements for unmanned military systems employed by Russian ground forces. Among them is the ability to solve tasks in different combat conditions during day and night, under enemy fire, electronic and informational counteraction, in conditions of radiation, chemical contamination, and electromagnetic attack – as well as requirements such as modularity and multifunctionality. The article also points out “the [systems’] ability to independently perform tasks in conditions of ambiguity” – implying the use of Artificial Intelligence.

To achieve these requirements, the creation of an “intelligent decision-making system” is proposed, which will also supervise the use of weapons. “The way out of this situation is the intensification of research on increasing the autonomy of the RBCs and the introduction of intelligent decision-making systems at the control stages, including group, autonomous movement and use of equipment for its intended purpose, including weapons, into military robotics,” the article says.

An example of the complex, ambiguous environments that will challenge future Russian RBCs:  Russian troops in Aleppo, Syria / Source: Wikimedia Commons via article in the University of Melboune’s Pursuit, “Why is Russia Still Supporting Syria?”

The TASS article states that in the near future, the MOD is planning to initiate work aimed at providing technical support for solving this problem set. This research will include domestic laser scanning devices for geographical positioning, the development of methods and equipment for determining the permeability of the soil on which the UGV operates, the development of methods for controlling the military robot in “unstable communications,” and the development of methods for analyzing combat environments such as recognizing scenes, images, and targets.

Successfully employing UGVs in combat requires complicated systems, something that the aforementioned initiatives will seek to address. This work will probably rely on Russia’s Syrian experience, as well as on the current projects and upgrades to Moscow’s growing fleet of combat UGVs. On 24 January 2018, the Kalashnikov Design Bureau that oversees the completion of Uran-9 work admitted that this UGV has been accepted into military service. Although few details were given, the statement did include the fact that this vehicle will be further “refined” based on lessons learned during its Syria deployment, and that the Uran-9 presents “good scientific and technical groundwork for further products.” The extent of upgrades to that vehicle was not given – however, numerous failures in Syrian trials imply that there is lots of work ahead for this project. The statement also indicates that the Uran-9 may be a test-bed for further UGV development, an interesting fact considering the country’s already diverse collection of combat UGVs

As reported in DefenseOne, Russian Colonel Col. Oleg Pomazuev stated that the Nerekhta UGV “outperformed” manned systems in recent exercises / Source: DefenseOne and Sergey Ptichkin / RG

Today, the Russian military is testing and evaluating several systems, such as Nerekhta and Soratnik. The latter was also supposedly tested in “near-combat” conditions, presumably in Syria or elsewhere. The MOD has been testing smaller Platforma-M and large Vikhr combat UGVs, along with other unmanned vehicles. Yet the defining characteristic for these machines so far has been the fact that they were all remote-operated by soldiers, often in near proximity to the machine itself. Endowing these UGVs with more independent decision–making in the “fog of war” via an intelligent command and control system may exponentially increase their combat effectiveness — assuming that such systems can function as planned.

If you enjoyed this post, please also:

Read Mr. Bendett’s previous post, Russian Ground Battlefield Robots: A Candid Evaluation and Ways Forward

… and watch Zvezda Broadcasting‘s video, showing a Vikhr unmanned, tele-operated BMP-3 maneuvering and shooting its 7.62mm MG, 30mm cannon, and automatic grenade launcher on a test range.

Automated lethality is but one of the many Future Operational Environment trends that the U.S. Army’s Mad Scientist Initiative is tracking. Mad Scientist seeks to crowdsource your visions of future combat with our Science Fiction Writing Contest 2019. Our deadline for submission is 1 APRIL 2019, so please review the contest details and associated release form here, get those creative writing juices flowing, and send us your visions of combat in 2030!  Selected submissions may be chosen for publication or a possible future speaking opportunity.

Samuel Bendett is a Researcher at CNA and a Fellow in Russia Studies at the American Foreign Policy Council. He is also a proud Mad Scientist.

118. The Future of Learning: Personalized, Continuous, and Accelerated

[Editor’s Note: At the Mad Scientist Learning in 2050 Conference with Georgetown University’s Center for Security Studies in Washington, DC, Leading scientists, innovators, and scholars gathered to discuss how humans will receive, process, and integrate  information in the future.  The convergence  of technology, the speed of change, the generational differences of new Recruits, and the uncertainty of the Future Operational Environment will dramatically alter the way Soldiers and Leaders learn in 2050.  One clear signal generated from this conference is that learning in the future will be personalized, continuous, and accelerated.]

Personalized Learning

The principal consequence of individual differences is that every general law of teaching has to be applied with consideration of the particular person.” – E.L. Thorndike (1906)

The world is becoming increasingly personalized, and individual choice and preference drives much of daily life, from commerce, to transportation, to entertainment. For example, your Amazon account today can keep your payment information on file (one click away), suggest new products based on your purchase history, and allow you to shop from anywhere and ship to any place, all while tracking your purchase every step of the way, including providing photographic proof of delivery. Online retailers, personal transportation services, and streaming content providers track and maintain an unprecedented amount of specific individual information to deliver a detailed and personalized experience for the consumer.

There is an opportunity to improve the effectiveness in targeted areas of learning – skills training, foundational learning, and functional training, for example – if learning institutions and organizations, as well as learners, follow the path of personalization set by commerce, transportation, and entertainment.1 This necessitates an institutional shift in the way we educate Soldiers. Instead of training being administered based on rank or pre-determined schedule, it is conducted based on need, temporally optimized for maximum absorption and retention, in a style that matches the learner, and implemented on the battlefield, if needed.

An important facet of personalized learning is personal attention to the learner. Tutors have been used in education for 60,000 years.2 However, they always have been limited to how many educators could devote their attention to one student. With advancements in AI, intelligent tutors could reduce the cost and manpower requirements associated with one-on-one instructor to student ratios. Research indicates that students who have access to tutors as opposed to exclusive classroom instruction were more effective learners as seen in the chart below. In other words, the average tutored student performed better than 98 percent of the students in the traditional classroom.3 What was a problem of scale in the past – cost, manpower, time – can be alleviated in the future through the use of AI-enabled ubiquitous intelligent tutors.

Another aspect of personalized learning is the diminishing importance of geo-location. Education, in general, has traditionally been executed in a “brick and mortar” setting. The students, learners, or trainees physically travel to the location of the teacher, expert, or trainer in order for knowledge to be imparted. Historically, this was the only viable option. However, a hyper-connected world with enabling technologies like virtual and augmented reality; high-bandwidth networks with low latency; high fidelity modeling, simulations, and video; and universal interfaces reduces or eliminates the necessity for physical co-location. This allows Soldiers to attend courses hosted virtually anywhere, participate in combined arms and Joint exercises globally, and experience a variety of austere and otherwise inaccessible environments through virtual and augmented reality.4

Based on these trends and emerging opportunities to increase efficiency, the Army may have to re-evaluate its educational and training frameworks and traditional operational practices to adjust for more individualized and personalized learning styles. When personalized learning is optimized, Soldiers could become more lethal, specially skilled, and decisive along a shorter timeline, using lesser budget resources, and with reduced manpower.

Continuous Learning

Continuous learning, or the process of repeatedly engaging in activities designed to learn new information or skills, is a natural process that will remain necessary for Soldiers and Leaders in 2050. The future workforce will define and drive when, where, and how learning takes place. Continuous learning has the advantage of allowing humans to learn from past mistakes and understand biases by “working the problem” – assessing and fixing biases, actively changing behavior to offset biases, moving on to decision-making, and then returning to work the problem again for further solutions. Learners must be given the chance to fail, and failure must be built in to the continuous learning process so that the learner not only arrives at the solution organically, but practices critical thinking and evaluation skills.5

There are costs and caveats to successful continuous learning. After a skill is learned, it must be continually practiced and maintained. Amy Titus explained how skills perish after 3-5 years unless they are updated to meet present needs and circumstances. In an environment of rapidly changing technology and situational dynamics, keeping skills up to date must be a conscious and nonstop process. One of the major obstacles to continuous learning is that learning is work and requires a measure of self-motivation to execute. Learners only effectively learn if they are curious, so learning to pass a class or check a box does not yield the same result as genuine interest in the subject.6 New approaches such as gamification and experiential learning can help mitigate some of these limitations.

Accelerated Learning

The concept of accelerated learning, or using a compressed timeline and various approaches, methodologies, or technological means to maximize learning, opens up several questions: what kinds of technologies accelerate learning, and how does technology accelerate learning? Technologies useful for accelerated learning include the immersive reality spectrum – virtual reality/augmented reality (mixed reality) and haptic feedback – as well as wearables, neural stimulation, and brain mapping. These technologies and devices enable the individualization and personalization of learning. Individualization allows the learner to identify their strengths and weaknesses in learning, retaining, and applying information and provides a program structured to capitalize on his/her naturally favored learning style to maximize the amount and depth of information presented in the most time and cost-effective manner.

Digital learning platforms are important tools for the tracking of a Soldier’s progress. This tool not only delivers individualized progress reports to superiors and instructors, but also allows the learner to remain up to date regardless of their physical location. Intelligent tutors may be integrated into a digital learning platform, providing real-time, individual feedback and suggesting areas for improvement or those in need of increased attention. Intelligent tutors and other technologies utilized in the accelerated learning process, such as augmented reality, can be readily adapted to a variety of situations conforming to the needs of a specific unit or mission.

Besides external methods of accelerated learning, there are also biological techniques to increase the speed and accuracy of learning new skills. DARPA scientist Dr. Tristan McClure-Begley introduced Targeted Neuroplasticity Training (TNT), whereby the peripheral nervous system is artificially stimulated resulting in the rapid acquisition of a specific skill. Soldiers can learn movements and retain that muscle memory faster than the time it would take to complete many sets of repetitions by pairing nerve stimulation with the performance of a physical action.

Accelerated learning does not guarantee positive outcomes. There is a high initial startup cost to producing mixed, augmented, and virtual reality training programs, and these programs require massive amounts of data and inputs for the most realistic product.7 There are questions about the longevity and quality of retention when learning is delivered through accelerated means. About 40 percent of information that humans receive is forgotten after 20 minutes and another 40 percent is lost after 30 days if it is not reinforced.8

Most learners attribute mastery of a skill to practical application and not formal training programs.9 TNT attempts to mitigate this factor by allowing for multiple physical repetitions to be administered quickly. But this technique must be correctly administered, or psychological and physiological pairing may not occur correctly or occur between the wrong stimuli, creating maladaptive plasticity, which is training the wrong behavior.

An increased emphasis on continuous and accelerated learning could present the Army with an opportunity to have Soldiers that are lifelong learners capable of quickly picking up emerging required skills and knowledge. However, this focus would need to account for peak learner interest and long-term viability.

If you enjoyed this post, please also watch Dr. Dexter Fletcher‘s video presentation on Digital Mentors and Tutors and Dr. Tristan McClure-Begley‘s presentation on Targeted Neuroplasticity Training from of the Mad Scientist Learning in 2050 Conference

… see the following related blog posts:

… and read The Mad Scientist Learning in 2050 Conference Final Report.


1 Smith-Lewis, Andrew, Mad Scientist Conference: Learning in 2050, Georgetown University, 8 August 2018

2 Fletcher, Dexter, Mad Scientist Conference: Learning in 2050, Georgetown University, 8 August 2018

3 https://www.edsurge.com/news/2014-08-10-personalization-and-the-2-sigma-problem

4 Titus, Amy, Mad Scientist Conference: Learning in 2050, Georgetown University, 8 August 2018

5 Taylor, Christopher, Mad Scientist Conference: Learning in 2050, Georgetown University, 9 August 2018

6 Masie, Elliott, Mad Scientist Conference: Learning in 2050, Georgetown University, 8 August 2018

7 Hill, Randall, Mad Scientist Conference: Learning in 2050, Georgetown University, 9 August 2018

8 Goodwin, Gregory, Mad Scientist Conference: Learning in 2050, Georgetown University, 8 August 2018

9 Masie, Elliott, Mad Scientist Conference: Learning in 2050, Georgetown University, 8 August 2018