52. Potential Game Changers

The Mad Scientist Initiative brings together cutting-edge leaders and thinkers from the technology industry, research laboratories, academia, and across the military and Government to explore the impact of potentially disruptive technologies. Much like Johannes Gutenberg’s moveable type (illustrated above), these transformational game changers have the potential to impact how we live, create, think, and prosper. Understanding their individual and convergent impacts is essential to continued battlefield dominance in the Future Operational Environment. In accordance with The Operational Environment and the Changing Character of Future Warfare, we have divided this continuum into two distinct timeframes:

The Era of Accelerated Human Progress (Now through 2035):
The period where our adversaries can take advantage of new technologies, new doctrine, and revised strategic concepts to effectively challenge U.S. military forces across multiple domains. Game changers during this era include:

• Robotics: Forty plus countries develop military robots with some level of autonomy. Impact on society, employment.
Vulnerable: To Cyber/Electromagnetic (EM) disruption, battery life, ethics without man in the loop.
Formats: Unmanned/Autonomous; ground/air vehicles/subsurface/sea systems. Nano-weapons.
Examples: (Air) Hunter/killer Unmanned Aerial Vehicle (UAV) swarms; (Ground) Russian Uran: Recon, ATGMs, SAMs.

• Artificial Intelligence: Human-Agent Teaming, where humans and intelligent systems work together to achieve either a physical or mental task. The human and the intelligent system will trade-off cognitive and physical loads in a collaborative fashion.

• Swarms/Semi Autonomous: Massed, coordinated, fast, collaborative, small, stand-off. Overwhelm target systems. Mass or disaggregate.



• Internet of Things (IoT): Trillions of internet linked items create opportunities and vulnerabilities. Explosive growth in low Size Weight and Power (SWaP) connected devices (Internet of Battlefield Things), especially for sensor applications (situational awareness). Greater than 100 devices per human. Significant end device processing (sensor analytics, sensor to shooter, supply chain management).
Vulnerable: To Cyber/EM/Power disruption. Privacy concerns regarding location and tracking.
Sensor to shooter: Accelerate kill chain, data processing, and decision-making.

• Space: Over 50 nations operate in space, increasingly congested and difficult to monitor, endanger Positioning, Navigation, and Timing (PNT)

GPS Jamming/Spoofing: Increasingly sophisticated, used successfully in Ukraine.
Anti Satellite: China has tested two direct ascent anti-satellite missiles.

The Era of Contested Equality (2035 through 2050):
The period marked by significant breakthroughs in technology and convergences in terms of capabilities, which lead to significant changes in the character of warfare. During this period, traditional aspects of warfare undergo dramatic, almost revolutionary changes which at the end of this timeframe may even challenge the very nature of warfare itself. Game changers during this era include:

• Hyper Velocity Weapons:
Rail Guns (Electrodynamic Kinetic Energy Weapons): Electromagnetic projectile launchers. High velocity/energy and space (Mach 5 or higher). Not powered by explosive.
No Propellant: Easier to store and handle.
Lower Cost Projectiles: Potentially. Extreme G-force requires sturdy payloads.
Limiting factors: Power. Significant IR signature. Materials science.
Hyper Glide Vehicles: Less susceptible to anti-ballistic missile countermeasures.

• Directed Energy Weapons: Signature not visible without technology, must dwell on target. Power requirements currently problematic.
Potential: Tunable, lethal, and non-lethal.
Laser: Directed energy damages intended target. Targets: Counter Aircraft, UAS, Missiles, Projectiles, Sensors, Swarms.
Radio Frequency (RF): Attack targets across the frequency spectrum. Targets: Not just RF; Microwave weapons “cook targets,” people, electronics.

• Synthetic Biology: Engineering / modification of biological entities
Increased Crop Yield: Potential to reduce food scarcity.
Weaponization: Potential for micro-targeting, Seek & destroy microbes that can target DNA. Potentially accessible to super-empowered individuals.
Medical Advances: Enhance soldier survivability.
Genetic Modification: Disease resistant, potentially designer babies and super athletes/soldiers. Synthetic DNA stores digital data. Data can be used for micro-targeting.
CRISPR: Genome editing.

• Information Environment: Use IoT and sensors to harness the flow of information for situational understanding and decision-making advantage.




In envisioning Future Operational Environment possibilities, the Mad Scientist Initiative employs a number of techniques. We have found Crowdsourcing (i.e., the gathering of ideas, thoughts, and concepts from a wide variety of interested individuals assists us in diversifying thoughts and challenging conventional assumptions) to be a particularly effective technique. To that end, we have published our latest, 2-page compendium of Potential Game Changers here — we would like to hear your feedback regarding them. Please let us know your thoughts / observations by posting them in this blog post’s Comment box (found below, in the Leave a Reply section). Alternatively, you can also submit them to us via email at: usarmy.jble.tradoc.mbx.army-mad-scientist@mail.mil. Thank you in advance for your contributions!

44. Megacities: Future Challenges and Responses

“Cities now sprawl over large areas of the globe and contain almost two-thirds of the world’s population. These numbers will only increase. Some megacities will become more important politically and economically than the nation-state in which they reside…. Furthermore, the move of large numbers of people to large urban areas and megacities will strain resources, as these areas will become increasingly reliant on rural areas for food, water, and even additional power. From a military perspective, cities represent challenges, opportunities, and unique vulnerabilities.” The Operational Environment and the Changing Character of Future Warfare

The U.S. Army Training and Doctrine Command (TRADOC) G-2, in partnership with U.S. Army Pacific (USARPAC) and the Australian Army, facilitated the Multi-Domain Battle (MDB) in Megacities Conference on April 3-4, 2018 at Fort Hamilton, New York. Briefings and videos from this event are now posted on the Mad Scientist APAN Site’s MDB in Megacities Conference Page and the TRADOC G-2 Operational Environment Enterprise YouTube Channel.

To whet your appetite while we await publication of the preliminary results from the aforementioned conference, the Mad Scientist Laboratory has extracted and reiterated below key findings from the Mad Scientist Megacities and Dense Urban Areas Initiative in 2025 and Beyond Conference Final Report. This conference, facilitated in April 2016 by the TRADOC G-2, Arizona State University Research Enterprise (ASURE), Army Capabilities Integration Center (ARCIC), and the Army’s Intelligence Center of Excellence (ICoE), sought to ensure that no U.S. Army Soldier will ever be disadvantaged when operating in an urban environment. The future challenges and responses identified at this conference are presented below:

Future challenges that U.S. forces will face when operating in a megacity environment include:

Rapid growth in urban areas will produce more demand on the infrastructure and flow systems, more waste, and increased urban density.




• A major challenge of megacities is density (data, people, and infrastructure).






• The absence of clearly demarcated boundaries for the area of operations will be problematic.






• The Army will have to consider the rural and regional areas around megacities as well as the world-wide implications of operations within megacities.


• The proliferation of advanced weaponry, coupled with the rapid digital spread of information and ideology, allows anyone to be a threat and will lead to growing instability in many parts of the world.


• Changing infrastructure, subcultures, and places to “hide in plain sight” present a particular challenge to data gathering.




• Megacities are more susceptible to natural and manmade disasters when in close proximity to large bodies of water. Extreme water events caused by floods, hurricanes, typhoons, and tsunamis will exacerbate life threatening situations in areas of increased urbanization.


Urban vertical and subterranean warfare significantly complicate Army operations, freedom of movement, and force protection.




Disease in megacities can result in catastrophic, global outcomes. Infectious disease will interface with urbanization, impacting military missions (e.g. warfare, humanitarian missions, and force protection). Rapid growth of dense urban areas in developing countries will continue to push people into environments that put them in greater contact with animal reservoirs of disease. Denial, fear, misinformation, decontamination, and disposal are among the many factors future military forces may have to contend with.

(Note: many of these were highlighted at last week’s MDB in Megacities Conference)

Future Army Concepts and Doctrine should account for the following areas:

• Adoption of a city as a system of systems perspective will require adaptation of a significant portion of Army doctrine resulting in an urban analytic framework tailored to address the operational data layers found within urban centers, their environmental dynamism, and their state of connectedness.

• The dynamic nature of urban environments demands an expansion of traditional Intelligence Preparation of the Battlefield (IPB) thinking. IPB often fails to gain sight of the dynamics between the components of problems within an interactively complex system and is not conducive to an interactively complex Operational Environment. The basic definition of IPB often does not take into account how the variables explaining Dense Urban Areas are increasingly interconnected, offers little instruction on how to address a complex, multidimensional environment, and provides little operational advice or examples.

Megacities research needs to better address the likelihood of more lethal competitors. Current mental models are stuck on non-hybrid, warrior-like opponents.

• Changes in doctrine to enable the development of knowledge experts in megacities is needed where personnel are assigned to monitor cities.




Greater emphasis must be placed on strategically supporting, manipulating, and/or undermining the flows, infrastructure, and systems of the megacity, as opposed to current emphasis on kinetic, military tasks.




• The Army must change its thinking to focus more on rigorous big data-driven analysis, instead of relying largely on the same reductionist models that limit holistic thinking.




• The Army must change its attitude towards cyberwarfare and innovate new ideas and concepts for warfare. This is especially important in cities with high densities of smart technology where the Internet of Things (IoT) might provide a wealth of intelligence information.

• A shift in how medical data is defined, stored, captured, visualized, and shared is needed for more easily transportable semi-autonomous and autonomous Tactical Combat Casualty Care capabilities to support future missions. This will require a paradigm shift in the practice of operational medicine from an “art” that employs subjective measures to assess and treat, to a “science” based on employing objective quantifiable measures.

Faster technological iteration and adaptation is needed as opposed to large, long-term development, acquisition, and sustainment programs. Smaller, faster, and more flexible systems to supplement, or supersede, existing weapons and other systems with rapid prototyping, small automated production runs, remote software updates, and development and deployment to upgrade a soldier’s tools in months or weeks will be needed.

For additional insights regarding combat in urban terrain, please listen to the following podcasts, hosted by our colleagues at Modern War Institute:

The Battle for Mosul, with Col. Pat Work

The Future Urban Battlefield, with Dr. Russell Glenn

See Dr. Russell Glenn’s guest blog post, “Megacities: The Time is Nigh

Also see the TRADOC G-2 Operational Environment Enterprise (OEE) Red Diamond Threats Newsletter, Volume 9, Issue 1, January-February 2018, pages 18-21, for Manila: An Exemplar of Dense Urban Terrain. This article “illustrates the complex political and civil-military challenges that would impact potential operations or activities in megacities.”

Please also see Jeremy D. McLain’s article (submitted in response to our Soldier 2050 Call for Ideas) entitled, Full-Auto Teddy Bear: Non-Lethal Automatons and Lethal Human Teaming to Increase Overall ‘Lethality’ in Complex Urban Environments, published by our colleagues at Small Wars Journal.






41. The Technological Information Landscape: Realities on the Horizon

(Editor’s Note: Mad Scientist Laboratory is pleased to present the following guest blog post by Dr. Lydia Kostopoulos, addressing the future of technological information and the tantalizing possible realities they may provide us by 2050.)

The history of technology and its contemporary developments is not a story about technology, it is a story about people, politics and culture. Politics encouraged military technologies to be developed which have had tremendous value for civilian use. Technologies that were too ahead of their cultural times were left behind. As the saying goes ‘need is the mother of all inventions’, and many technological advances have been thanks to the perseverance of people who were determined to solve a problem that affected their life, or that of their loved ones and community. Ultimately, technology starts with people, ideas come from people, and the perception of reality is a human endeavor as well.

The ‘reality’ related technologies that are part of the current and emerging information landscape have the potential to alter the perception of reality, form new digital communities and allegiances, mobilize people, and create reality dissonance. These realities also contribute to the evolving ways that information is consumed, managed, and distributed. There are five components:




1. Real World: Pre-internet real, touch-feel-and-smell world.






2. Digital Reality 1.0: There are many already existing digital realities that people can immerse themselves into, which include gaming, as well as social media and worlds such as Second Life. Things that happen on these digital platforms can affect the real world and visa-versa.

3. Digital Reality 2.0: The Mixed Reality (MR) world of Virtual Reality (VR) and Augmented Reality (AR). These technologies are still in their early stages; however, they show tremendous potential for receiving, and perceiving information, as well as experiencing narratives through synthetic or captured moments.

Virtual Reality allows the user to step in a “virtual” reality, which can be entirely synthetic and a created digital environment, or it could be a suspended moment of an actual real-world environment. The synthetic environment could be modeled after the real world, a fantasy, or a bit of both. Most virtual realities do not fully cross over the uncanny valley, but it is only a matter of time. Suspended moments of actual real-world environments involve 360 degree cameras which capture a video moment in time; these already exist and the degree in which it feels like the VR user is teleported to that geographical and temporal moment in time will, for the most part, depend on the quality of the video and the sound. This VR experience can also be modified, edited and amended just like regular videos are edited today. This, coupled with technologies that authentically replicate voice (ex: Adobe VoCo) and technologies that can change faces in videos, create open-ended possibilities for ‘fake’ authentic videos and soundbites that can be embedded.

Augmented Reality allows the user to interact with a digital layer superimposed on their physical real world. The technology is still in the early stages, but when it reaches its full potential, it is expected to disrupt and transform the way we communicate, work, and interact with our world. Some say the combination of voice command, artificial intelligence, and AR will make screens a thing of the past. Google is experimenting with their new app Just a Line, which allows the users to play with their augmented environment and create digital graffiti in their physical space. While this is an experiment, the potential for geographic AR experiences, messages (overt or covert), and storytelling is immense.

4. Brain Computer Interface (BCI): Also called Brain Machine Interface (BMI). BCI has the potential to create another reality when the brain is seamlessly connected to the internet. This may also include connection to artificial intelligence and other brains. This technology is currently being developed, and the space for ‘minimally invasive’ BCI has exploded. Should it work as intended, the user would, in theory, be directly communicating to the internet through thought, the lines would blur between the user’s memory and knowledge and the augmented intelligence its brain accessed in real-time through BCI. In this sense it would also be able to communicate with others through thought using BCI as the medium. The sharing of information, ideas, memories and emotions through this medium would create a new way of receiving, creating and transmitting information, as well as a new reality experience. However, for those with a sinister mind, this technology could also have the potential to be used as a method for implanting ideas into others’ minds and subconscious. For an in-depth explanation on one company’s efforts to make BCI a reality, see Tim Urban’s post “Neuralink and the Brain’s Magical Future”.

5. Whole Brain Emulation (WBE): Brings a very new dimension to the information landscape. It is very much still in the early stages, however, if successful, this would create a virtual immortal sentient existence which would live and interact with the other realities. It is still unclear if the uploaded mind would be sentient, how it would interact with its new world (the cloud), and what implications it would have on those who know or knew the person. As the technology is still new, many avenues for brain uploading are being explored which include it being done while a person is alive and when a person dies. Ultimately a ‘copy’ of the mind would be made and the computer would run a simulation model of the uploaded brain, it is also expected to have a conscious mind of its own. This uploaded, fully functional brain could live in a virtual reality or in a computer which takes physical form in a robot or biological body. Theoretically, this technology would allow uploaded minds to interact with all realities and be able to create and share information.

Apart from another means for communicating with others, and transmitting information, it can also be used as a medium to further ideologies. For example, if Osama bin Laden’s brain had been uploaded to the cloud, his living followers for generations to come could interact with him and acquire feedback and guidance. Another example is Adolf Hitler; if his brain were to have been uploaded, his modern-day followers would be able to interact with him through cognitive augmentation and AI. This of course could be used to ‘keep’ loved ones in our lives, however the technology has broader implications when it is used to perpetuate harmful ideologies, shape opinions, and mobilize populations into violent action. As mind-boggling as all this may sound, the WBE “hypothetical futuristic process of scanning the mental state of a particular brain substrate and copying it to a computer” is being scientifically pursued. In 2008, the Future of Humanity Institute at Oxford University published a technical report about the roadmap to Whole Brain Emulation.

Despite the many questions that remain unanswered and a lack of a human brain upload proof of concept, a new startup, Nectome, which is “Committed to the goal of archiving your mind,” offers a brain preservation service and when the technology is available, they will upload the brains. In return, the clients pay a service fee of $10,000 and agree for the embalming chemicals to be introduced into their arteries (under general anesthesia) right before they pass away, so that the brain can be freshly extracted.

These technologies and realities create new areas for communication, expression and self-exploration. They also provide spaces where identities transform, and where the perception of reality within and among these realities will hover somewhere above these many identities as people weave in and through them in their daily life.

For more information regarding disruptive technologies, see Dr. Kostopoulos’ blogsite.

Please also see Dr. Kostopoulos’ recent submission to our Soldier 2050 Call for Ideas, entitled Letter from the Frontline: Year 2050, published by our colleagues at Small Wars Journal.

Dr. Lydia Kostopoulos is an advisor to the AI Initiative at The Future Society at the Harvard Kennedy School, participates in NATO’s Science for Peace and Security Program, is a member of the FBI’s InfraGard Alliance, and during the Obama administration received the U.S. Presidential Volunteer Service Award for her pro bono work in cybersecurity. Her work lies in the intersection of strategy, technology, education, and national security. Her professional experience spans three continents, several countries and multi-cultural environments. She speaks and writes on disruptive technology convergence, innovation, tech ethics, cyber warfare, and national security.