74. Mad Scientist Learning in 2050 Conference

Mad Scientist Laboratory is pleased to announce that Headquarters, U.S. Army Training and Doctrine Command (TRADOC) is co-sponsoring the Mad Scientist Learning in 2050 Conference with Georgetown University’s Center for Security Studies this week (Wednesday and Thursday, 8-9 August 2018) in Washington, DC.

Future learning techniques and technologies are critical to the Army’s operations in the 21st century against adversaries in rapidly evolving battlespaces. The ability to effectively respond to a changing Operational Environment (OE) with fleeting windows of opportunity is paramount, and Leaders must act quickly to adjust to different OEs and more advanced and lethal technologies. Learning technologies must enable Soldiers to learn, think, and adapt using innovative synthetic environments to accelerate learning and attain expertise more quickly. Looking to 2050, learning enablers will become far more mobile and on-demand.

Looking at Learning in 2050, topics of interest include, but are not limited to: Virtual, Augmented, and Mixed Realities (VR/AR/MR); interactive, autonomous, accelerated, and augmented learning technologies; gamification; skills needed for Soldiers and Leaders in 2050; synthetic training environments; virtual mentors; and intelligent artificial tutors. Advanced learning capabilities present the opportunity for Soldiers and Leaders to prepare for operations and operate in multiple domains while improving current cognitive load limitations.

Plan to join us virtually at the conference as leading scientists, innovators, and scholars from academia, industry, and government gather to discuss:

1) How will emerging technologies improve learning or augment intelligence in professional military education, at home station, while deployed, and on the battlefield?

2) How can the Army accelerate learning to improve Soldier and unit agility in rapidly changing OEs?

3) What new skills will Soldiers and Leaders require to fight and win in 2050?

Get ready…

– Read our Learning in 2050 Call for Ideas finalists’ submissions here, graciously hosted by our colleagues at Small Wars Journal.

– Review the following blog posts:  First Salvo on “Learning in 2050” – Continuity and Change and Keeping the Edge.

– Starting Tuesday, 7 August 2018, see the conference agenda’s list of presentations and the associated world-class speakers’ biographies here.

and Go!

Join us at the conference on-line here via live-streaming audio and video, beginning at 0840 EDT on Wednesday, 08 Aug 2018; submit your questions to each of the presenters via the moderated interactive chat room; and tag your comments @TRADOC on Twitter with #Learningin2050.

See you all there!

 

60. Mission Engineering and Prototype Warfare: Operationalizing Technology Faster to Stay Ahead of the Threat

[Editor’s Note: Mad Scientist is pleased to present the following post by a team of guest bloggers from The Strategic Cohort at the U.S. Army Tank Automotive Research, Development, and Engineering Center (TARDEC). Their post lays out a clear and cogent approach to Army modernization, in keeping with the Chief of Staff of the Army GEN Mark A. Milley’s and Secretary of the Army Mark T. Esper’s guidance “to focus the Army’s efforts on delivering the weapons, combat vehicles, sustainment systems, and equipment that Soldiers need when they need it” and making “our Soldiers more effective and our units less logistically dependent.” — The Army Vision,  06 June 2018 ]

 

 

“Success no longer goes to the country that develops a new fighting technology first, but rather to the one that better integrates it and adapts its way of fighting….” The National Defense Strategy (2018).

 

 

Executive Summary
While Futures Command and legislative changes streamline acquisition bureaucracy, the Army will still struggle to keep pace with the global commercial technology marketplace as well as innovate ahead of adversaries who are also innovating.

Chinese Lijian Sharp Sword Unmanned Combat Air Vehicle (UCAV) — Source: U.S. Naval Institute (USNI) News

Reverse engineering and technology theft make it possible for adversaries to inexpensively copy DoD-specific technology “widgets,” potentially resulting in a “negative return” on investment of DoD research dollars. Our adversaries’ pace of innovation further compounds our challenge. Thus the Army must not only equip the force to confront what is expected,

Northrop Grumman X-47B UCAV — Source: USNI News

but equip the force to confront an adaptable enemy in a wide variety of environments. This paper proposes a framework that will enable identification of strategically relevant problems and provide solutions to those problems at the speed of relevance and invert the cost asymmetry.

To increase the rate of innovation, the future Army must learn to continually assimilate, produce, and operationalize technologies much faster than our adversaries to gain time-domain overmatch. The overarching goal is to create an environment that our adversaries cannot duplicate: integration of advanced technologies with skilled Soldiers and well-trained teams. The confluence of two high level concepts — the Office of the Secretary of Defense’s Mission Engineering and Robert Leonard’s Prototype Warfare (see his Principles of Warfare for the Information Age book) — pave the way to increasing the rate of innovation by operationalizing technology faster to stay ahead of the threat, while simultaneously reducing the cost of technology overmatch.

Mission Engineering
OSD’s Mission Engineering concept, proposed by Dr. Robert Gold, calls for acquisitions to treat the end-to-end mission as the system to optimize, in which individual systems are components. Further, the concept utilizes an assessment framework to measure progress towards mission accomplishment through test and evaluation in the mission context. In fact, all actions throughout the capability development cycle must tie back to the mission context through the assessment framework. It goes beyond just sharing data to consider functions and the strategy for trades, tools, cross-cutting functions, and other aspects of developing a system or system of systems.

Consider the example mission objective of an airfield seizure. Traditional thinking and methods would identify an immediate needed capability for two identical air droppable vehicles, therefore starting with a highly constrained platform engineering solution. Mission Engineering would instead start by asking: what is the best way to seize an airfield? What mix of capabilities are required to do so? What mix of vehicles (e.g.,  Soldiers, exoskeletons, robots, etc.) might you need within space and weight constraints of the delivery aircraft? What should the individual performance requirements be for each piece of equipment?

Mission Engineering breaks down cultural and technical “domain stovepipes” by optimizing for the mission instead of a ground, aviation, or cyber specific solution. There is huge innovation space between the conventional domain seams.

Source: www.defenceimages.mod.uk

For example, ground vehicle concepts would be able to explore looking more like motherships deploying exoskeletons, drone swarms, or other ideas that have not been identified or presented because they have no clear home in a particular domain. It warrants stating twice that there are a series of mission optimized solutions that have not been identified or presented because they have no clear home in the current construct. Focusing the enterprise on the mission context of the problem set will enable solutions development that is relevant and timely while also connecting a network of innovators who each only have a piece of the whole picture.

Prototype Warfare

Prototype Warfare represents a paradigm shift from fielding large fleets of common-one-size-fits-all systems to rapidly fielding small quantities of tailored systems. Tailored systems focus on specific functions, specific geographic areas, or even specific fights and are inexpensively produced and possibly disposable.

MRZR with a tethered Hoverfly quadcopter unmanned aircraft system — Source: DefenseNews / Jen Judson

For example, vehicle needs are different for urban, desert, and mountain terrains. A single system is unlikely to excel across those three terrains without employing exotic and expensive materials and technology (becoming expensive and exquisite). They could comprise the entire force or just do specific missions, such as Hobart’s Funnies during the D-Day landings.

A further advantage of tailored systems is that they will force the enemy to deal with a variety of unknown U.S. assets, perhaps seen for the first time. A tank platoon might have a heterogeneous mix of assets with different weapons and armor. Since protection and lethality will be unknown to the enemy, it will be asymmetrically challenging for them to develop in a timely fashion tactics, techniques, and procedures or materiel to effectively counter such new capabilities.

Potential Enablers
Key technological advances present the opportunity to implement the Mission Engineering and Prototype Warfare concepts. Early Synthetic Prototyping (ESP), rapid manufacturing, and the burgeoning field of artificial intelligence (AI) provide ways to achieve these concepts. Each on its own would present significant opportunities. ESP, AI, and rapid manufacturing, when applied within the Mission Engineering/Prototype Warfare framework, create the potential for an innovation revolution.

Under development by the Army Capabilities Integration Center (ARCIC) and U.S. Army Research, Development, and Engineering Command (RDECOM), ESP is a physics-based persistent game network that allows Soldiers and engineers to collaborate on exploration of the materiel, force structure, and tactics trade space. ESP will generate 12 million hours of digital battlefield data per year.

Beyond the ESP engine itself, the Army still needs to invest in cutting edge research in machine learning and big data techniques needed to derive useful data on tactics and technical performance from the data. Understanding human intent and behaviors is difficult work for current computers, but the payoff is truly disruptive. Also, as robotic systems become more prominent on the battlefield, the country with the best AI to control them will have a great advantage. The best AI depends on having the most training, experimental, and digitally generated data. The Army is also acutely aware of the challenges involved in testing and system safety for AI enabled systems; understanding what these systems are intended to do in a mission context fosters debate on the subject within an agreed upon problem space and associated assessment framework.

Finally, to achieve the vision, the Army needs to invest in technology that allows rapid problem identification, engineering, and fielding of tailored systems. For over two decades, the Army has touted modularity to achieve system tailoring and flexibility. However, any time something is modularized, it adds some sort of interface burden or complexity. A specific-built system will always outperform a modular system. Research efforts are needed to understand the trade-offs of custom production versus modularity. The DoD also needs to strategically grow investment in new manufacturing technologies (to include 3D printing) and open architectures with industry.

Associated Implications
New challenges are created when there is a hugely varied fleet of tailored systems, especially for logistics, training, and maintenance. One key is to develop a well-tracked digital manufacturing database of replacement parts. For maintenance, new technologies such as augmented reality might be used to show mechanics who have never seen a system how to rapidly diagnose and make repairs.

Source: Military Embedded Systems

New Soldier interfaces for platforms should also be developed that are standardized/simplified so it is intuitive for a soldier to operate different systems in the same way it is intuitive to operate an iPhone/iPad/Mac to reduce and possibly eliminate the need for system specific training. For example, imagine a future soldier gets into a vehicle and inserts his or her common access card. A driving display populates with the Soldier’s custom widgets, similar to a smartphone display. The displays might also help soldiers understand vehicle performance envelopes. For example, a line might be displayed over the terrain showing how sharp a soldier might turn without a rollover.

Conclusion
The globalization of technology allows anyone with money to purchase “bleeding-edge,” militarizable commercial technology. This changes the way we think about the ability to generate combat power to compete internationally from the physical domain, to the time domain. Through the proposed mission engineering and prototype warfare framework, the Army can assimilate and operationalize technology quicker to create an ongoing time-domain overmatch and invert the current cost asymmetry which is adversely affecting the public’s will to fight. Placing human thought and other resources towards finding new ways to understand mission context and field new solutions will provide capability at the speed of relevance and help reduce operational surprise through a better understanding of what is possible.

Source: Defence Science and Technology Laboratory / Gov.UK

If you enjoyed this post, join SciTech Futures‘ community of experts, analysts, and creatives on 11-18 June 2018 as they discuss the logistical challenges of urban campaigns, both today and on into 2035. What disruptive technologies and doctrines will blue (and red) forces have available in 2035? Are unconventional forces the future of urban combat? Their next ideation exercise goes live today — watch the associated video here and join the discussion here!

This article was written by Dr. Rob Smith, Senior Research Scientist; Mr. Shaheen Shidfar, Strategic Cohort Lead; Mr. James Parker, Associate Director; Mr. Matthew A. Horning, Mission Engineer; and Mr. Thomas Vern, Associate Director. Collectively, these gentlemen are a subset of The Strategic Cohort, a multi-disciplinary independent group of volunteers located at TARDEC that study the Army’s Operating Concept Framework to understand how we must change to survive and thrive in the future operating environment. The Strategic Cohort analyzes these concepts and other reference materials, then engages in disciplined debate to provide recommendations to improve TARDEC’s alignment with future concepts, educate our workforce, and create dialogue with the concept developers providing a feedback loop for new ideas.

Further Reading:

Gold, Robert. “Mission Engineering.” 19th Annual NDIA Systems Engineering Conference, Oct. 26, 2016, Springfield, VA. Presentation.

Leonard, Robert R. The Principles of War for the Information Age, Presidio Press (2000).

Martin, A., & FitzGerald, B. “Process Over Platforms.” Center for a New American Security, Dec. 13, 2013.

FitzGerald, B., Sander, A. & Parziale, J. “Future Foundry A New Strategic Approach to Military-Technical Advantage.” Center for a New American Security, Dec. 14, 2016.

Kozloski, Robert. “The Path to Prototype Warfare.” War on the Rocks, 17 July 2017.

Hammes, T.X. “The Future of Warfare: Small, Many, Smart vs. Few & Exquisite?” War on the Rocks, 7 Aug. 2015.

Smith, Robert E. “Tactical Utility of Tailored Systems.” Military Review (2016).

Smith, Robert E. and Vogt, Brian. “Early Synthetic Prototyping Digital Warfighting For Systems Engineering.” Journal of Cyber Security and Information Systems 5.4 (2017).

48. Warfare at the Speed of Thought

(Editor’s Note: Mad Scientist Laboratory is pleased to present the second guest blog post by Dr. Richard Nabors, Associate Director for Strategic Planning and Deputy Director, Operations Division, U.S. Army Research, Development and Engineering Command (RDECOM) Communications-Electronics Research, Development and Engineering Center (CERDEC), addressing how Augmented and Mixed Reality are the critical elements required for integrated sensor systems to become truly operational and support Soldiers’ needs in complex environments.

Dr. Nabors’ previous guest post addressed how the proliferation of sensors, integrated via the Internet of Battlefield Things [IoBT], will provide Future Soldiers with the requisite situational awareness to fight and win in increasingly complex and advanced battlespaces.)

Speed has always been and will be a critical component in assuring military dominance. Historically, the military has sought to increase the speed of its jets, ships, tanks, and missiles. However, one of the greatest leaps that has yet to come and is coming is the ability to significantly increase the speed of the decision-making process of the individual at the small unit level.

Source: University of Maryland Institute for Advanced Computer Studies
To maximize individual and small unit initiative to think and act flexibly, Soldiers must receive as much relevant information as possible, as quickly as possible. Integrated sensor technologies can provide situational awareness by collecting and sorting real-time data and sending a fusion of information to the point of need, but that information must be processed quickly in order to be operationally effective. Augmented Reality (AR) and Mixed Reality (MR) are two of the most promising solutions to this challenge facing the military and will eventually make it possible for Soldiers to instantaneously respond to an actively changing environment.

AR and MR function in real-time, bringing the elements of the digital world into a Soldier’s perceived real world, resulting in optimal, timely, and relevant decisions and actions. AR and MR allow for the overlay of information and sensor data into the physical space in a way that is intuitive, serves the point of need, and requires minimal training to interpret. AR and MR will enable the U.S. military to survive in complex environments by decentralizing decision-making from mission command and placing substantial capabilities in Soldiers’ hands in a manner that does not overwhelm them with information.

Source: Tom Rooney III
On a Soldier’s display, AR can render useful battlefield data in the form of camera imaging and virtual maps, aiding a Soldier’s navigation and battlefield perspective. Special indicators can mark people and various objects to warn of potential dangers.
Source: MicroVision
Soldier-borne, palm-size reconnaissance copters with sensors and video can be directed and tasked instantaneously on the battlefield. Information can be gathered by unattended ground sensors and transmitted to a command center, with AR and MR serving as a networked communication system between military leaders and the individual Soldier. Used in this way, AR and MR increase Soldier safety and lethality.

In the near-term, the Army Research and Development (R&D) community is investing in the following areas:


Reliable position tracking devices that self-calibrate for head orientation of head-worn sensors.


• Ultralight, ultrabright, ultra-transparent display eyewear with wide field of view.

Source: CIO Australia

• Three-dimensional viewers with battlefield terrain visualization, incorporating real-time data from unmanned aerial vehicles, etc.




In the mid-term, R&D activities are focusing on:

• Manned vehicles with sensors and processing capabilities for moving autonomously, tasked for Soldier protection.

Robotic assets, tele-operated, semi-autonomous, or autonomous and imbued with intelligence, with limbs that can keep pace with Soldiers and act as teammates.

Source: BAE
• Robotic systems that contain multiple sensors that respond to environmental factors affecting the mission, or have self-deploying camouflage capabilities that stay deployed while executing maneuvers.

• Enhanced reconnaissance through deep-penetration mapping of building layouts, cyber activity, and subterranean infrastructure.

Once AR and MR prototypes and systems have seen widespread use, the far term focus will be on automation that could track and react to a Soldier’s changing situation by tailoring the augmentation the Soldier receives and by coordinating across the unit.

In addition, AR and MR will revolutionize training, empowering Soldiers to train as they fight. Soldiers will be able to use real-time sensor data from unmanned aerial vehicles to visualize battlefield terrain with geographic awareness of roads, buildings, and other structures before conducting their missions. They will be able to rehearse courses of action and analyze them before execution to improve situational awareness. AR and MR are increasingly valuable aids to tactical training in preparation for combat in complex and congested environments.

AR and MR are the critical elements required for integrated sensor systems to become truly operational and support Soldiers’ needs in complex environments. Solving the challenge of how and where to use AR and MR will enable the military to get full value from its investments in complex integrated sensor systems.

For more information on how the convergence of technologies will enhance Soldiers on future battlefields, see:

– The discussion on advanced decision-making in An Advanced Engagement Battlespace: Tactical, Operational and Strategic Implications for the Future Operational Environment, published by our colleagues at Small Wars Journal.

– Dr. James Canton’s presentation from the Mad Scientist Robotics, Artificial Intelligence, & Autonomy Conference at Georgia Tech Research Institute last March.

– Dr. Rob Smith’s Mad Scientist Speaker Series presentation on Operationalizing Big Data, where he addresses the applicability of AR to sports and games training as an analogy to combat training (noting “Serious sport is war minus the shooting” — George Orwell).

Dr. Richard Nabors is Associate Director for Strategic Planning, US Army CERDEC Night Vision and Electronic Sensors Directorate.

46. Integrated Sensors: The Critical Element in Future Complex Environment Warfare

(Editor’s Note: Mad Scientist Laboratory is pleased to present the following guest blog post by Dr. Richard Nabors, Associate Director for Strategic Planning and Deputy Director, Operations Division, U.S. Army Research, Development and Engineering Command (RDECOM) Communications-Electronics Research, Development and Engineering Center (CERDEC), addressing how the proliferation of sensors, integrated via the Internet of Battlefield Things [IoBT], will provide Future Soldiers with the requisite situational awareness to fight and win in increasingly complex and advanced battlespaces.)

As in preceding decades, that which can be found, if unprotected, can still be hit. By mid-Century, it will prove increasingly difficult to stay hidden. Most competitors can access space-based surveillance, networked multi-static radars, drones and swarms of drones in a wide variety, and a vast of array of passive and active sensors that are far cheaper to produce than to create technology to defeat them. Quantum computing and quantum sensing will open new levels of situational awareness. Passive sensing, especially when combined with artificial intelligence and big-data techniques may routinely outperform active sensors. These capabilities will be augmented by increasingly sophisticated civilian capabilities, where commercial imagery services, a robust and mature Internet of Things, and near unlimited processing power generate a battlespace that is more transparent than ever before.The Operational Environment and the Changing Character of Future Warfare

The complex operational environment of the next conflict cannot be predicted accurately. It has become a battlespace — jungle, forest, city, desert, arctic and cyber — where the enemy is already entrenched and knows the operational environment. Complex and congested environments level the field between the United States and its adversaries. The availability of integrated sensor networks and technologies will be a critical factor in piercing the complexity of these environments and determining what level of military superiority is enjoyed by any one side.

As Soldiers in complex operational situations are presented with significantly more information than in the past and in a broader variety; they have the need to quickly and decisively adapt to the changing situation, but often do not have the time to sort and judge the value of the information received.

Integrated sensor technologies will provide situational awareness by:

• Collecting and sorting real-time data and sending a fusion of information to the point of need by enhancing human vision,




Integrating with computers to detect and identify items of interest in real-time,

• Using augmented reality to overlay computer vision with human vision, and

Fusing data together from multiple sensor sources.

Networks of sensors integrated with autonomous systems will work autonomously to support local operations as well as converge and diverge as needed, accelerating human decision-making to the fastest rates possible and maximizing the U.S. military’s advantage.

Expected advances in Army sensing capabilities will directly address operational vulnerabilities in future environments, including intelligence, surveillance and reconnaissance (ISR) by a concealed enemy, and poor visibility and short lines of sight in urban environments. These sensors will provide local ISR by collecting, sorting, and fusing real-time data and sending it to the point of need, expanding the small units’ ability to sense the adversary, and providing an understanding of the operational environment that the adversary lacks.

There are several technical challenges that are being addressed in order to maintain and secure overmatch capabilities. These include:

Fusion of disparate sensors into a combined capability.

Tactical computing resources.

• Network connectivity and bandwidth.

• Sensor suitability for environmental observation.

• Reduced power requirements.

• Tailored, individual mechanisms through “sensored” Soldiers.

• Disguised unmanned systems to gather and communicate intelligence.

Future research will focus on automation that could track and react to a Soldier’s changing situation by tailoring the augmentation the Soldier receives and by coordinating across the unit. In long-term development, sensors on Soldiers and vehicles will provide real-time status and updates, optimizing individually tailored performance levels. Sensors will provide adaptive camouflage for the individual Soldier or platform in addition to reactive self-healing armor. The Army will be able to monitor the health of each Soldier in real-time and deploy portable autonomous medical treatment centers using sensor-equipped robots to treat injuries. Sensors will enhance detection through air-dispersible microsensors, as well as microdrones with image-processing capabilities.

Image credit: Alexander Kott

In complex environments, the gathering and fusion of information will lead to greater understanding. Integrated sensors, remote and near, manned and unmanned, can both save Soldiers’ lives and make them more lethal.

Read about how Russia is trying to increase its number of electro-optical satellites in the OE Watch November 2017 issue (page 17).

Listen to Modern War Institute‘s podcast where Retired Maj. Gen. David Fastabend and Mr. Ian Sullivan address Technology and the Future of Warfare.

Dr. Richard Nabors is Associate Director for Strategic Planning, US Army CERDEC Night Vision and Electronic Sensors Directorate.

41. The Technological Information Landscape: Realities on the Horizon

(Editor’s Note: Mad Scientist Laboratory is pleased to present the following guest blog post by Dr. Lydia Kostopoulos, addressing the future of technological information and the tantalizing possible realities they may provide us by 2050.)

The history of technology and its contemporary developments is not a story about technology, it is a story about people, politics and culture. Politics encouraged military technologies to be developed which have had tremendous value for civilian use. Technologies that were too ahead of their cultural times were left behind. As the saying goes ‘need is the mother of all inventions’, and many technological advances have been thanks to the perseverance of people who were determined to solve a problem that affected their life, or that of their loved ones and community. Ultimately, technology starts with people, ideas come from people, and the perception of reality is a human endeavor as well.

The ‘reality’ related technologies that are part of the current and emerging information landscape have the potential to alter the perception of reality, form new digital communities and allegiances, mobilize people, and create reality dissonance. These realities also contribute to the evolving ways that information is consumed, managed, and distributed. There are five components:




1. Real World: Pre-internet real, touch-feel-and-smell world.






2. Digital Reality 1.0: There are many already existing digital realities that people can immerse themselves into, which include gaming, as well as social media and worlds such as Second Life. Things that happen on these digital platforms can affect the real world and visa-versa.

3. Digital Reality 2.0: The Mixed Reality (MR) world of Virtual Reality (VR) and Augmented Reality (AR). These technologies are still in their early stages; however, they show tremendous potential for receiving, and perceiving information, as well as experiencing narratives through synthetic or captured moments.

Virtual Reality allows the user to step in a “virtual” reality, which can be entirely synthetic and a created digital environment, or it could be a suspended moment of an actual real-world environment. The synthetic environment could be modeled after the real world, a fantasy, or a bit of both. Most virtual realities do not fully cross over the uncanny valley, but it is only a matter of time. Suspended moments of actual real-world environments involve 360 degree cameras which capture a video moment in time; these already exist and the degree in which it feels like the VR user is teleported to that geographical and temporal moment in time will, for the most part, depend on the quality of the video and the sound. This VR experience can also be modified, edited and amended just like regular videos are edited today. This, coupled with technologies that authentically replicate voice (ex: Adobe VoCo) and technologies that can change faces in videos, create open-ended possibilities for ‘fake’ authentic videos and soundbites that can be embedded.

Augmented Reality allows the user to interact with a digital layer superimposed on their physical real world. The technology is still in the early stages, but when it reaches its full potential, it is expected to disrupt and transform the way we communicate, work, and interact with our world. Some say the combination of voice command, artificial intelligence, and AR will make screens a thing of the past. Google is experimenting with their new app Just a Line, which allows the users to play with their augmented environment and create digital graffiti in their physical space. While this is an experiment, the potential for geographic AR experiences, messages (overt or covert), and storytelling is immense.

4. Brain Computer Interface (BCI): Also called Brain Machine Interface (BMI). BCI has the potential to create another reality when the brain is seamlessly connected to the internet. This may also include connection to artificial intelligence and other brains. This technology is currently being developed, and the space for ‘minimally invasive’ BCI has exploded. Should it work as intended, the user would, in theory, be directly communicating to the internet through thought, the lines would blur between the user’s memory and knowledge and the augmented intelligence its brain accessed in real-time through BCI. In this sense it would also be able to communicate with others through thought using BCI as the medium. The sharing of information, ideas, memories and emotions through this medium would create a new way of receiving, creating and transmitting information, as well as a new reality experience. However, for those with a sinister mind, this technology could also have the potential to be used as a method for implanting ideas into others’ minds and subconscious. For an in-depth explanation on one company’s efforts to make BCI a reality, see Tim Urban’s post “Neuralink and the Brain’s Magical Future”.

5. Whole Brain Emulation (WBE): Brings a very new dimension to the information landscape. It is very much still in the early stages, however, if successful, this would create a virtual immortal sentient existence which would live and interact with the other realities. It is still unclear if the uploaded mind would be sentient, how it would interact with its new world (the cloud), and what implications it would have on those who know or knew the person. As the technology is still new, many avenues for brain uploading are being explored which include it being done while a person is alive and when a person dies. Ultimately a ‘copy’ of the mind would be made and the computer would run a simulation model of the uploaded brain, it is also expected to have a conscious mind of its own. This uploaded, fully functional brain could live in a virtual reality or in a computer which takes physical form in a robot or biological body. Theoretically, this technology would allow uploaded minds to interact with all realities and be able to create and share information.

Apart from another means for communicating with others, and transmitting information, it can also be used as a medium to further ideologies. For example, if Osama bin Laden’s brain had been uploaded to the cloud, his living followers for generations to come could interact with him and acquire feedback and guidance. Another example is Adolf Hitler; if his brain were to have been uploaded, his modern-day followers would be able to interact with him through cognitive augmentation and AI. This of course could be used to ‘keep’ loved ones in our lives, however the technology has broader implications when it is used to perpetuate harmful ideologies, shape opinions, and mobilize populations into violent action. As mind-boggling as all this may sound, the WBE “hypothetical futuristic process of scanning the mental state of a particular brain substrate and copying it to a computer” is being scientifically pursued. In 2008, the Future of Humanity Institute at Oxford University published a technical report about the roadmap to Whole Brain Emulation.

Despite the many questions that remain unanswered and a lack of a human brain upload proof of concept, a new startup, Nectome, which is “Committed to the goal of archiving your mind,” offers a brain preservation service and when the technology is available, they will upload the brains. In return, the clients pay a service fee of $10,000 and agree for the embalming chemicals to be introduced into their arteries (under general anesthesia) right before they pass away, so that the brain can be freshly extracted.

These technologies and realities create new areas for communication, expression and self-exploration. They also provide spaces where identities transform, and where the perception of reality within and among these realities will hover somewhere above these many identities as people weave in and through them in their daily life.

For more information regarding disruptive technologies, see Dr. Kostopoulos’ blogsite.

Please also see Dr. Kostopoulos’ recent submission to our Soldier 2050 Call for Ideas, entitled Letter from the Frontline: Year 2050, published by our colleagues at Small Wars Journal.

Dr. Lydia Kostopoulos is an advisor to the AI Initiative at The Future Society at the Harvard Kennedy School, participates in NATO’s Science for Peace and Security Program, is a member of the FBI’s InfraGard Alliance, and during the Obama administration received the U.S. Presidential Volunteer Service Award for her pro bono work in cybersecurity. Her work lies in the intersection of strategy, technology, education, and national security. Her professional experience spans three continents, several countries and multi-cultural environments. She speaks and writes on disruptive technology convergence, innovation, tech ethics, cyber warfare, and national security.

31. Top Ten Bio Convergence Trends Impacting the Future Operational Environment

As Mad Scientist Laboratory has noted in previous blog posts, War is an intrinsically human endeavor. Rapid innovations in the biological sciences are changing how we work, live, and fight. Drawing on the past two years of Mad Scientist events, we have identified a change in the character of war driven by the exponential convergence of bio, neuro, nano, quantum, and information. This convergence is leading to revolutionary achievements in sensing, data acquisition and retrieval, and computer processing hardware; creating a new environment in which humans must co-evolve with these technologies. Mad Scientist has identified the following top ten bio convergence trends associated with this co-evolution that will directly impact the Future Operational Environment (OE).

1) Bio convergence with advanced computing is happening at the edge. Humans will become part of the network connected through their embedded and worn devices. From transhumanism to theorizing about uploading the brain, the Future OE will not be an internet of things but the internet of everything (including humans).

2) The next 50 years will see an evolution in human society; we will be augmented by Artificial Intelligence (AI), partner with AI in centaur chess fashion, and eventually be eclipsed by AI.


3) This augmentation and enhanced AI partnering will require hyper-connected humans with wearables and eventually embeddables to provide continuous diagnostics and human-machine interface.


4) The Army will need to measure cognitive potential and baseline neural activity of its recruits and Soldiers.




5) The Army needs new training tools to take advantage of neuralplasticity and realize the full cognitive potential of Soldiers. Brain gyms and the promise of Augmented and Virtual Reality (AR/VR) training sets could accelerate learning and, in some cases, challenge the tyranny of “the 10,000 hour rule.”

6) Human enhancement, the unlocking of the genome, and improving AI will stress the Army’s policies and ethics. In any case, potential adversaries are exploring using all three of these capabilities as a way to gain advantage over U.S. Forces. This is not a 2050 problem but more than likely a 2030 reality.

7) Asymmetric Ethics, where adversaries make choices we will not (e.g., manipulating the DNA of pathogens to target specific genome populations or to breed “super” soldiers) will play a bigger part in the future. This is not new, but will be amplified by future technologies. Bio enhancements will be one of the areas and experimentation is required to determine our vulnerabilities.

8) Cognitive enhancement and attacking the human brain (neurological system) is not science fiction. The U.S. Army should establish a Program Executive Office (PEO) for Soldier Enhancement to bring unity of purpose to a range of possibilities from physical/mental enhancement with wearables, embeddables, stimulants, brain gyms, and exoskeletons.

9) Chemical and bio defense will need to be much more sophisticated on the next battlefield. The twin challenges of democratization and proliferation have resulted in a world where the capability of engineering potentially grave bio-weapons, once only the purview of nation states and advance research institutes and universities, is now available to Super-Empowered Individuals, Violent Non-State Actors (VNSA), and criminal organizations.

10) We are missing the full impact of bio on all emerging trends. We must focus beyond human enhancement and address how bio is impacting materials, computing, and garage level, down scaled innovation.


Headquarters, U.S. Army Training and Doctrine Command (TRADOC) is co-sponsoring the Bio Convergence and Soldier 2050 Conference with SRI International at Menlo Park, California, on 08-09 March 2018. Click here to learn more about the conference and then watch the live-streamed proceedings, starting at 0840 PST / 1140 EST on 08 March 2018.


Also note that our friends at Small Wars Journal have published the first paper from our series of Soldier 2050 Call for Ideas finalists — enjoy!

18. Mad Scientist FY17: A Retrospective

With the Holiday celebrations behind us, Mad Scientist Laboratory believes a retrospective of FY17 is in order to recap the key points learned about the Future Operational Environment (OE).

Our first event in 2017 was the Robotics, Artificial Intelligence, and Autonomy Conference, facilitated with Georgia Tech Research Institute (GTRI) in Atlanta, Georgia, 7-8 March 2017. Key findings that emerged from this event include:

All things in the future OE will be smart, connected, and self-organizing. The commercial Internet of Things (IoT) will turn into a militarized Internet of Battle Things (IoBT).



Narrow Artificial Intelligence (AI) is here today and is beginning to show up on the battlefield. Near peer competitors and non-state actors will have access to these technologies on pace with the United States due to commercial and open source availability of algorithms.

AI and humans must co-evolve. It is not clear that the singularity (i.e., AI leading to a “runaway reaction” of self-improvement cycles, ultimately resulting in a super intelligence far surpassing human intelligence) will be realized in the period leading up to 2050. Human teaming with AI enablers will be the best instantiation of general intelligence supporting Commanders on the future battlefield. Next steps towards singularity are systems that can reflect, have curiosity, and demonstrate teamwork.

The physical and virtual spaces will merge. Augmented and virtual reality will become more than a gaming platform focused on entertainment but a global communication platform delivering unique expertise to the battlefield to include medical and language skills.

Convergence is a key attribute in all aspects of the future battlefield. Expect convergence of capability, sensors, power onto systems, uniforms, and in the far term humanity itself.

Our Enemy after Next Conference, facilitated with NASA Langley Research Center in Hampton, Virginia, on 11-12 April 2017 led to the following conclusions:

The next fight will be characterized by electrons vs electrons. All belligerents will seek to hide themselves and blind their enemies. The fight after next will be characterized by AI vs AI (algorithm vs algorithm). How AI is structured and integrated will be the strategic advantage.

Information Warfare is taking on new meaning. Humans now have a personal relationship with their information and virtual reality and holograms in your living room will create new opportunities for swaying populations.

Major competitions in the war after next include – cyber-attack vs AI, stealth vs detection, directed energy vs hardening, space vs counter-space, strikers vs shielders.



We are in a 10 year window of a change in how we think about space. Space is now competitive as Super-Empowered Individuals, non-state actors, and near peer competitors have near equal access. One major game changer is the commercial move towards a Low Earth Orbit space constellation consisting of thousands of small satellites.

There is a real tension between the idea that ubiquitous sensors and real time upload of data onto the cloud will make it impossible to hide and that the near equal access of capabilities across all parties will make war constant.

At the Visualizing Multi-Domain Battle 2030 – 2050 Conference, facilitated with Georgetown University in Washington, DC, on 25-26 July 2017, Mad Scientists determined:

The definition of maneuver should be expanded to include maneuvering ideas as well as forces to a position of advantage. A globally connected world and social media platforms have amplified the importance of ideas and the information dimension.

Bio convergence with advanced computing is happening at the edge. Humans will become part of the network connected through their embedded and worn devices. From transhumanism to theorizing about uploading the brain, it will not be the IoT but the internet of everything (including humans).

Smart cities are leaving the edge and early adopters and becoming mainstream. The data collected by billions of sensors will be a treasure trove for the country and Armed forces that learn to exploit. Passive collection of this information might be a significant advantage in winning the hiders v finders competition.

Cognitive enhancement and attacking the brains (neurological system) of humans is not science fiction. The U.S. Army should establish a PEO for Soldier Enhancement to bring unity of purpose to a range of capabilities from physical/mental enhancement with wearables, embeddables, stimulants, brain gyms, and exoskeletons.

Human enhancement, the unlocking of the genome, and improving artificial intelligence will stress the Army’s policies and ethics. In any case, our 4 + 1 potential adversaries are exploring using all three of these capabilities as a way to gain advantage over U.S. Forces. This is not a 2050 problem but more than likely a 2030 reality.

The Mad Scientist Initiative employs Crowdsourcing and Story Telling as two innovative tools to help us envision future possibilities and inform the OE through 2050. In our FY17 Science Fiction Writing Contest, we asked our community of action to describe Warfare in 2030-2050. We received an overwhelming response of 150 submissions from Mad Scientists around the globe. From them, we discerned the following key themes:

Virtually every new technology is connected and intersecting to other new technologies and advances. Convergence frequently occurred across numerous technologies. Advances in materials, AI, drones, communications, and human enhancement amplified and drove one another across multiple domains.

A major cultural divide and gulf in understanding still existed between different populations even with developments in technology (including real-time language translators).



The fully enmeshed communications and sensing residing in future systems made the hiders vs. finders competition ever more important in future conflict settings.

Due to the exponential speed of interaction on the battlefield (during and in between high-intensity conflict), a number of the military units required smaller formations, with large effects capabilities and more authority, and operated under flat and dispersed command and control structures.

The constant battle for and over information often meant victory or failure for each side.





2018 is shaping up to be even more enlightening, with Mad Scientist conferences addressing Bio Convergence and Soldier 2050 and Learning in 2050. We will also support a Smart and Resilient Installations franchise event, hosted by the Army Secretariat. Stay tuned to the Mad Scientist Laboratory for more information on the year ahead!